Résultats de la recherche

Résultats de recherche 1-20 de 75.

Ce site utilise des cookies. En continuant à naviguer sur ce site, vous acceptez l’utilisation des cookies. Plus de détails

  • StarMade v0.201.200 Cleanup, Fixes & Enhancements

    Noobot - - News

    Message

    Citation de StarMade: “Hello players, Since the weapon update there have been a lot of smaller updates along the way which fixed several issues and added smaller features. For this one, we wanted to make a seperate release announcement for some bigger features as well as more bug fixes. Entity Sidebar You now have have another tab on the left side of your advanced build mode. This can be used for quickly building up and managing a ship. It has all the previously missing information for weapons a…

  • StarMade v0.201.126 - Weapon Update

    Noobot - - News

    Message

    Citation de StarMade: “Greetings citizens, ~ After over 100 dev builds, the weapons update is finally here. It might be even bigger in scope than the power update. It not only introduces a lot of new features, it also has complete redesigns and code reworks of parts of the codebase. It also comes with fixes for a lot of the more serious bugs as well as stability updates and lot of minor fixes and upgrades. As always, make sure to do a full backup on your world and blueprints. We tested both fres…

  • StarMade Weapons Update - Prebuild

    Noobot - - News

    Message

    Citation de StarMade: “Greetings citizens, ~ EDIT: added integrity changes The weapon update just entered the pre-release state. All the features we wanted to add are now implemented. In terms of content it is probably as big if not bigger than the previous Power update. It completely overhauls all weapon, adds a lot of new features, graphics, optimizations, fixes and other improvements. Some parts such as updating the block icons, textures and finalizing the config files, are still in the works…

  • StarMade Dev Blog - The weapons update

    Noobot - - News

    Message

    Citation de StarMade: “Hello players, The first dev build is now available. There is a lot to cover in this update. The primary focus of this update is to make weapons more unique and give them a better feeling, as well as improving the overall combat experience. This is the first dev build of many, and there are other features to come still like the ability to zoom with weapons, weapon graphical updates and PD missile priority. Not all combat related aspects will be addressed in this update, sh…

  • SSL Update

    Noobot - - News

    Message

    Citation de StarMade: “Hello players, Just a small update to ensure the new SSL Certificate to be cached right. Expect a dev build for the weapons update soon. Thanks for playing StarMade, - the Schine team ” Source: star-made.org/news/ssl-update

  • Citation de StarMade: “Hello players, This update contains some fixes for problems with the last update, as well as a new advanced system for reactor design. Reactor Dimension Our goal with this system is to make every entity shape equally viable. Stabilizer care about the distance between themselves and their reactor, which encourages you to build in one dimension. We worked on a method to allow this distance to be influenced indirectly by the size and placement of additional stabilizer groups.…

  • StarMade v0.200.315 - Small Patch

    Noobot - - News

    Message

    Citation de StarMade: “Hello players, ~ just a few small fixes for the last update: Some entites weren't loading right or would disappear (they will reappear in this version) Thruster integrity now displayed in the build mode statistics in the top left Fail-Safe for old hp when switching from old to new power back. Ships should no longer accidnetially overheat Stabilizer energy stream radius halved. We are looking into options for the weapons update Thanks for playing StarMade, - the Schine Team…

  • StarMade v0.200.311 - Power 2.0

    Noobot - - News

    Message

    Citation de StarMade: “Greeting, Citizens ~ The power update has been finally released. Features Power 2.0 If you kept track with our last few dev blogs, you will already know how the majority of it works. We did change some features along the way to resolve the issues that were brought up and it might not be a bad idea to go through it once again. There is an all new power system in this build. Old ships are still loadable and fully usable but the old power and its related blocks are disabled i…

  • StarMade Pre build 0.200.269

    Noobot - - News

    Message

    Citation de StarMade: “Greetings citizens, ~ In our latest pre-release version, we’ve made two changes to the reactor <-> stabilization mechanic to make it more dynamic, and tie a new gameplay aspect to it. Stabilization Efficiency The first change is how stabilization affects your reactor power generation to make it a lot more dynamic by introducing more risk-reward for building in a certain way, and to make the stabilizer distance curve less of an obstruction. Players are now able to get full …

  • StarMade v0.200.250 Prerelease News

    Noobot - - News

    Message

    Citation de StarMade: “Greetings citizens, ~ Finally we’ve reached the point where we enter a pre-release state. This means that all the needed features are in, and preliminary bug fixing is done. There will still be issues, and while it should run fine, we strongly advise to backup your universe or try it out on a separate installation. It can be downloaded and installed from the Pre branch. With more exposure, it will be easier to find those less critical issues and ensure stability before we …

  • StarMade v0.199.654 - Exploit Fixes

    Noobot - - News

    Message

    Citation de StarMade: “Greetings citizens, Last week, we learned of several exploits and how to reproduce them. To prevent further harm to servers, we've made a hotfix to address them. As a general security measure, we are also not going to list them here. If you have any more information about other exploits, or that were only partially addressed, please report it here. Note that reported bugs are always private from the start and only a few Schine members are able to see them. As mentioned in …

  • Dev Update August 20th 2017

    Noobot - - News

    Message

    Citation de StarMade: “Greeting citizens, Just a quick update on the current progress: Due to all the work in the previous months, the power update implementation is going fairly swiftly. The basic mechanics are in. There are still a few things missing, especially in terms of effects, GUI and usability, but it’s coming along pretty nicely. Then, we will do some preliminary testing as well as writing some test configurations, since the whole system is based on a new config and effect environment.…

  • StarMade v0.199.651 - Fixes & Context Help

    Noobot - - News

    Message

    Citation de StarMade: “Greetings Citizens, ~ We just uploaded a new release to fix some bugs of the previous release, as well as some older bugs: ~ T2513: Old exploit fixed ~ T2510: OSX OpenGL crash ~ T2507: Connections and statistics not showing correctly - client issue that was always there, but became a lot more common because of the improved speed with chunk requesting. ~ T2500: Sorting in Main Menu Local Play Adv. Settings is by tooltip ~ T2498: Unable to lock symmetry plane in place with e…

  • StarMade v0.199.646 - Build Mode

    Noobot - - News

    Message

    Citation de StarMade: “Greeting, Citizens ~ A new release version is out, quick summation below: ~ A new segment requester, streamlining the chunk load requests. ~ Our build mode has seen an extensive GUI and functionality overhaul, making building even easier than it already was. ~ A new graphical effect, an outline used in targeting and block linking. ~ 2 new rail blocks to make unloading and loading of cargo between entities much more versatile to use ~ General GUI changes, including an updat…

  • Citation de StarMade: “Greetings, citizens ~ This week it’s the Explorer’s turn, the 2nd part of our “End Goals document”. List of player roles: ~ Builder ~ Explorer ~ Industrialist ~ Trader ~ Fighter ~ Imperialist In the previous dev blog, there was some misconception on what our intentions were with these 6 player “roles”, we would like to clarify on that first. For us, the “roles” represent player archetypes, extremely one-sided examples of what a specific type of player might want to do. We …

  • Citation de StarMade: “Greetings, citizens ~ A few months ago, we planned to release our End-Goals document but never really got around to make a public version. As announced in the previous post, this dev blog contains End Goals Introduction Our “End Goals” document...is not a list of features. Although a simple feature list is useful to get an overview of what’s next, it is not a great way to show the public what our game is about and where we’re going with it. New feature ideas get added, cha…

  • Prerelease News

    Noobot - - News

    Message

    Citation de StarMade: “Greeting, Citizens ~ We’ve uploaded a pre-release to the “pre” branch. It’s mostly feature complete, but there are still a few bugs left to fix, and it’s still missing a few graphics. Remember, always use a separate installation for preview builds as they may potentially include game-breaking issues. If you come across anything new that doesn’t work or you believe you’ve located a new bug, report that here to help us out: Report a Bug (Release Candidate) Features Segment r…

  • Devblog 27th June 2017

    Noobot - - News

    Message

    Citation de StarMade: “Greetings, citizens ~ Here’s what we’ve been up to: Server Performance While looking into server performance, we noticed an issue with NPC Fleet Management: something is preventing the proper clean-up of spawned fleets. This has been causing some of the larger servers to experience mysterious performance issues recently. If you have a server and are encountering high response times for ship creation, or server-related ping spikes, this issue might be the cause. We are work…

  • Devblog 18th June 2017

    Noobot - - News

    Message

    Citation de StarMade: “Greetings, citizens ~ We’ve added some exciting features this week, including a fill and line tool, and new rails. There’s also a new Advanced Build Mode GUI! Everything should be cleaner and much easier to access now. However, keep in mind that the layout and content is still a work in progress, and so may change significantly between builds. Over the next few days, we’ll tweak what each group contains and adjust how the tools work in order to streamline the experience. N…

  • Devblog 13th June 2017

    Noobot - - News

    Message

    Citation de StarMade: “Greetings, citizens ~ News It’s with a heavy heart that we announce, Auburn is leaving the Schine team for new opportunities. He completed his project here and we are extremely proud of his work. We are currently working on its integration into the universe update coming later on. What are we working on right now? We are currently completely reworking the advanced build mode and other GUI functionality to work with a planned GUI scaling update in the future. Advanced Build…